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Wednesday, February 5, 2025

3 Reasons I Can’t Stand Live Service Games

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Live service games have taken the gaming world by storm in recent years, offering players the opportunity to engage in ongoing, evolving experiences that are updated regularly with new content and features. While many gamers have embraced this model, there is a growing contingent of players who have concerns about the impact of live service games on the industry as a whole.

One such voice is that of MakeUseOf’s Matt Klein, who recently shared his perspective on why he doesn’t like live service games. In his article, Klein raises several valid points that shed light on the potential pitfalls of this gaming model. In this article, we will delve deeper into the reasons why some gamers, like Klein, have reservations about live service games.

One of the main criticisms of live service games is their reliance on microtransactions. These in-game purchases can range from cosmetic items to gameplay-impacting enhancements, and some players feel that they create an uneven playing field where those who are willing to spend more money have a competitive advantage. This pay-to-win aspect can be off-putting for many gamers who prefer a more level playing field based on skill rather than wallet size.

Another issue that Klein touches on is the lack of permanence in live service games. Unlike traditional single-player games with a defined beginning, middle, and end, live service games are ongoing experiences that can change or even disappear entirely over time. This can be frustrating for players who invest time and money into a game only to see it fundamentally altered or shut down altogether.

Additionally, live service games often require a significant time commitment to stay competitive and engaged with the ever-evolving content. For casual gamers or those with limited free time, this constant demand for attention can feel overwhelming and detract from the enjoyment of the experience.

Furthermore, the focus on live service games can come at the expense of other types of gaming experiences. With many developers and publishers pouring resources into creating and maintaining live service games, there is a concern that more traditional, single-player experiences may be sidelined or neglected.

Despite these criticisms, it is important to acknowledge that live service games also have their strengths. They offer the opportunity for developers to engage with their player base more directly, gather feedback, and tailor the experience to the community’s preferences. Additionally, the ongoing nature of live service games can provide a sense of community and camaraderie among players who share a common interest and passion for the game.

In conclusion, while live service games have undoubtedly had a significant impact on the gaming industry and have garnered a large and dedicated following, it is important to consider the potential drawbacks associated with this model. As Matt Klein and others have pointed out, concerns about microtransactions, lack of permanence, time commitment, and the impact on other types of gaming experiences are valid issues that warrant consideration. Ultimately, the decision to embrace or avoid live service games will depend on individual preferences and priorities as a gamer.

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